Resident Evil Requiem won’t repeat Monster Hunter Wilds' technical blunders, Capcom say

3 days ago 6

Investor telephone hints astatine bold 'Let’s not bash that again' strategy

Resident Evil Requiem protagonist Grace looking concerned. Image credit: Capcom

I’ve moaned plentifulness astir the method and show woes that Monster Hunter Wilds inflicted upon itself, and lone seems committed to remedying astatine a glacial pace. Yet connected the anticipation of aboriginal RE Engine-powered games suffering the aforesaid fate, adjacent I haven’t been arsenic disquieted arsenic definite Capcom investors, who precocious extracted an assurance from the developer-publisher that upcoming fearfulness sequel Resident Evil Requiem volition get successful amended shape.

During a league telephone to sermon fiscal net and different businessy matters – the authoritative transcript is here, translated from the archetypal Japanese – Capcom were asked if determination was "a hazard that Resident Evil Requiem volition acquisition method issues akin to those seen with Monster Hunter Wilds." The response: nah mates, astir apt not.

In arsenic galore words, anyway. The afloat reply reads: "Resident Evil Requiem differs from Monster Hunter Wilds successful presumption of gameplay, strategy architecture, and web features. At present, we bash not expect akin risks. We are processing the crippled to supply a creaseless gaming acquisition crossed a wide scope of PC specifications."

A cheerful radical  meal  astir   the occurrence  successful  a Monster Hunter Wilds cutscene. Image credit: Rock Paper Shotgun/Capcom

While it’s a agelong to pin overmuch of Wilds' crap framerates, popping textures, oregon implicit misappropriation of framework gen tech connected "network features," it is existent that Requiem is simply a precise antithetic game. It’s besides made by a abstracted squad wrong Capcom, and has the payment of pursuing 2 erstwhile RE Engine-built Resi games whose imperfections connected PC didn’t travel anyplace adjacent a Wilds-level disaster. When Katharine (RPS successful peace) was hardware ed, she declared Resident Evil Village 1 of the "best-looking PC games of the year" that nevertheless ran "supremely well" provided you kept wrong your GPU’s expected limits.

More recently, successful July 2025, I played Resident Evil Requiem itself connected a PS5 Pro and it seemed beauteous overmuch fine. This was the aforesaid hag-dodging demo that Edwin tried previously, though since we mislaid comms this greeting aft helium disappeared down a Morsels reviewing hole, I don’t cognize whether helium played that connected a PC oregon console. Or, indeed, if immoderate of america volition ever spot him again.

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