Huge Helldivers 2 Patch Adds New Illuminate Enemies, a New Biome 'Full of Fresh Horrors,' a Level Cap Increase and Much More

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Helldivers 2 developer Arrowhead has released a large spot for the game, adding caller Illuminate enemies, a caller biome, and raising the level cap.

Update 7.0.0 is astir players’ combat toward the Void, which volition spot the cannon fodder of Super Earth tally into “new, hideously mutated organisms.” The spot notes, courtesy of Steam, are below.

“We person received quality reports that bespeak these metamorphosed creatures are emerging from the bosom of the Void – they are ghoulish diversions wrought into beingness by the Illuminate scourge to endanger our freedom,” reads the in-universe description.

Helldivers 2 x Warhammer 40,000 Castellan's Creed Legendary Warbond Screenshots

The spot adds a caller SEAF satellite modifier that volition spot Super Earth Armed Forces articulation players successful conflict successful your missions with a scope of caller tools (Stim pistols, Heavy Machine guns, and more). These affable SEAF NPC troops person caller and improved behavior, weaponry, and updated visuals. Also with the spot are expanded emote slots (the emote instrumentality capableness has been raised from 4-8 emotes) and assisted reload improvements.

On the caller enemies, the Crusher “is connected a deathmarch susceptible of regenerating portion taking dense harm and needs to beryllium worn down rapidly and consistently without a infinitesimal of pause.” Elsewhere, the Wretch “is a relentless and nimble force that requires speedy trigger fingers and focused purpose arsenic they are capable to dodge and leap astatine the subordinate portion advancing to rapidly dismantle its weapons on with their volition to live.”

The Helldiver fertile strategy is expanded beyond level 150, adding 15 caller ranks and titles that spell each the mode up to level 300. Each caller fertile comes with its ain unsocial rubric and icon. Today is besides the time the Helldivers 2 x Warhammer 40,000 crossover launches via the Castellan’s Creed Legendary Warbond.

Helldivers 2 update 7.0.0 spot notes:

Community Feedback Changes

We’re trying retired a caller conception to outcry retired immoderate of the fixes and changes that are precocious up connected the community’s wishlist!

GATER Upgrades
Super Earth engineers person replaced the motor and transmission successful the GATER successful favour of a overmuch much almighty Super V48 Interceptor engine, this has improved its velocity and handling.

The Constitution

… has stripper clips!

Assisted Reload Rework

Problem we privation to solve:

  • The archetypal intent was a tactical enactment that needed collaboration with a designated reloader that carries the backpack
  • We person reevaluated however this works and with however the crippled has evolved since motorboat we got to the decision that the assisted reload enactment necessitate excessively overmuch coordination which pb to it seldom happening

Intent and anticipation with the change:

  • We privation to trim the complexity with assisted reloading to beforehand utilizing it more.
  • Allow players to support their backpack and reload whenever you need, portion besides allows a teammate to easy assistance you if the accidental arises.

The alteration we made:

  • Helldivers tin present assistance reload arsenic agelong arsenic 1 of the wielder and/or reloader of the limb has the close backpack

Updated icons for backpack weapons and expendable weapons

Problem we privation to solve:

  • Find a circumstantial limb successful the loadout tin beryllium hard to bash with each the caller weapons added to the arsenal
  • It tin beryllium hard to cognize if a enactment limb needs a backpack oregon tin not beryllium reloaded erstwhile lone looking astatine the icon.

Intent and anticipation with the change:

  • We privation to marque it easier to find circumstantial weapons and to program your loadout.
  • It should beryllium easier to cognize erstwhile a limb needs a backpack oregon tin not beryllium reloaded erstwhile lone looking astatine the icon.

The alteration we made:

  • Stratagem Weapons that necessitate a backpack present person a backpack icon included connected their loadout icons
  • Stratagem Weapons that tin not beryllium reloaded present person a driblet limb icon included connected their loadout icons.

Decreased dense landing duration

Problem we privation to solve:

  • The archetypal intent was to marque the dense landing to consciousness similar you recovered from a precocious fall.
  • The subordinate mislaid power for a agelong clip erstwhile landing connected the feet from a higher fall.

Intent and anticipation with the change:

  • We wanted to marque it smoother to retrieve from the dense landing authorities and not region the power for excessively long.
  • While inactive marque it consciousness similar a dense landing recovery

The alteration we made:

  • Decreased the duration for the dense landing animation with astir 40%

Stim enactment input smoothing

Problem we privation to solve:

  • Players tin acquisition dormant input erstwhile trying to stim erstwhile the stim enactment was not allowed.

Intent and anticipation with the change:

  • We privation to lessen the feeling of dormant input erstwhile utilizing the stim action.

The alteration we made:

  • We changed truthful the stim input is remembered for a abbreviated duration erstwhile the enactment is not allowed and volition beryllium executed if the stim enactment is allowed wrong that duration.
  • This works akin to however the reload input enactment changes from the past patch.

Ammo re-balance for Short magazines attachments and Secondaries

Problem we privation to solve:

  • The benefits of the abbreviated magazines are excessively fewer compared to drum magazines.
  • The benefits of immoderate of the anti unit broadside arms bash not person capable benefits compared to different broadside limb options.

Intent and anticipation with the change:

  • Give much benefits to abbreviated magazines to marque the items much utile compared to drum magazines for the aforesaid weapon.
  • Give much benefits to immoderate of the lesser utilized anti unit broadside arms to marque the items much useful

The alteration we made:

  • Short magazines got much max spare and starting magazines.
  • Some of the anti unit sidearms got much max spare and starting magazines.

Primaries

R-2124 Constitution

Added a afloat stripper clip reload erstwhile reloading if the mag is empty.

Primaries attachments

Short magazines for:

AR-23 Liberator

AR-23P Liberator Penetrator

AR-23C Liberator Concussive

AR-23A Liberator Carbine

AR-59 Suppressor

Increased spare magazines 12 to 16

Increased starting magazines 7 to 9

Short magazines for:

SMG-37 Defender

SMG-72 Pummeler

Increased spare magazines 9 to 12

Increased starting magazines 6 to 8

Short magazines for:

SMG/FLAM-34 Stoker

Increased spare magazines 10 to 13

Increased starting magazines 6 to 7

Decreased reload duration 2.8 sec to 2.3 sec

Short magazines for:

SG-225 Breaker

SG-225IE Breaker Incendiary

Increased magazines spare magazines 9 to 11

Increased magazines starting magazines 6 to 7

Short magazines for:

SG-225SP Breaker Spray&Pray

Increased spare magazines 16 to 20

Increased starting magazines 11 to 12

Secondaries

P-113 Verdict

Increased max spare magazines from 8 to 10

Increased starting magazines from 4 to 6

M6C/SOCOM Pistol

Increased max spare magazines from 8 to 10

Increased starting magazines from 5 to 6

P-19 Redeemer

Increased spare magazines from 4 to 6

Stratagems

Eagle Napalm Airstrike

Problem we privation to solve:

  • The Eagle napalm did not consciousness arsenic effectual compared to different Eagle stratagems and napalm stratagems

Intent and anticipation with the change:

  • Create a larger country of effect for the napalms fire
  • Make it much effectual compared to different napalm stratagems

The alteration we made:

  • Increased detonation radius 8 to 10m
  • More dispersed retired weaponry signifier to screen a larger area

MD-17 Anti-Tank Mines

Problem we privation to solve:

  • The detonation of the mines looks similar they tin destruct larger things

Intent and anticipation with the change:

  • The effect of the detonation lucifer should lucifer the visuals better
  • Make the mines enactment successful much situations similar destroying colony walls and bug holes from the outside

The alteration we made:

  • Increased Demolition spot from 30 to 40

Terminids

Hunters

Problem we privation to solve:

  • Hunters and their variants were incapable to onslaught FRVs consistently
  • They could lone usage their lingua to attack, and conflict to find a due presumption to motorboat it

Intent and anticipation with the change:

  • When Helldivers participate a FRV, Hunters should beryllium capable to onslaught the conveyance much people

The alteration we made:

  • We allowed 1 melee onslaught to beryllium correctly triggered against FRVs

Illuminate

Veracitor

Problem we privation to solve:

  • When the Helldiver got attacked by a Veracitor portion holding a ballistic shield it could created clipping contented wherever the limb of the Veracitor could merge with the assemblage of the Helldiver and sometime resulting successful sending the Helldiver astatine precocious velocity successful the air

Intent and anticipation with the change:

  • Fighting an exomech with a ballistic shield inactive protects against damage, but Helldivers volition present ragdoll erstwhile blocking an attack
  • Helldivers won’t beryllium sent to debased orbit anymore aft blocking an onslaught with ballistic shield.

Ballistic shield volition interruption aft astir 15 nonstop hits

The alteration we made:

  • Increased Exomech melee’s unit spot from 25 to 40
  • Conformed Exomech melee’s onslaught armor penetration to each correctly beryllium Anti tank

Fixes

Crash Fixes

  • Fixed uncommon clang that could hap erstwhile dropping down the halfway drill
  • Fixed a clang which could hap erstwhile spreading fire
  • Fixed a precise uncommon clang which could hap erstwhile mortar sentries update their targeting aim
  • Fixed a clang that could hap sometimes erstwhile dropping successful connected CR7+ missions connected Cyberstan
  • [PS5][Xbox]Fixed a crash-on-boot that would hap aft going into the settings paper with nary anterior saves, restoring settings to default and restarting
  • Fixed a uncommon UI clang connected shutdown
  • Fixed a clang erstwhile utilizing aggregate monitors with antithetic DPI scales successful Windows

Weapons & Stratagem Fixes

  • Sway and reload limb stats present show decimals for amended accuracy
  • Stratagem Weapons that necessitate a backpack present person a backpack icon included connected their loadout icons
  • Stratagem Weapons that cannot beryllium reloaded present person a driblet limb icon included connected their loadout icons
  • You tin present assistance reload a Helldiver, utilizing ammo from their backpack
  • Fixed glitch wherever Veto pistol would person 1 other circular (translating to 1 other 6 slug reload!) from the Siege-Ready armor passive.
    • Also corrects a fewer different weapons which besides received 1 erroneous other round, mag oregon heat-coil. We proceed to circular partial bonus rounds/mags/coils up successful favour of the player.
  • Fixed a bug wherever the camera clipped done the R-36 Eruptor with 2x Tube Red Dot equipped erstwhile inserting the adjacent slug successful ADS astatine max FoV
  • Enemies volition nary longer spontaneously onslaught the GATER unless the Helldiver is wrong it oregon unless they are drilling. Enemies famously hatred the antiauthoritarian extraction of earthy resources.
  • Weapons volition nary longer fastener onto the vessel of the GATER
  • Increased GATER ammo capacity, health, knockback and interaction damage. Also made it harder to rotation sideways
  • Increased the velocity and responsiveness of the GATER
  • Fixed an contented wherever the archetypal idiosyncratic animation of the LAS-58 Talon overloading would marque the limb clip with the SH-20 Ballistic Shield Backpack
  • Fixed an contented wherever the Helldiver would cancel gully animations if they tried to participate the purpose authorities portion switching weapons. This would origin the Helldiver to look acceptable to fire, portion inactive preparing the weapon
  • The Ministry of Defence idiosyncratic acquisition section person made improvements to the TD-220 Bastion Mk.XVI munitions strategy Heads Up Display. This should marque it clearer the main canon tin beryllium reloaded manually.
  • Orbital Laser volition nary longer occasionally get stuck aft targeting a flying enemy
  • Exosuits volition nary longer get stuck successful trees erstwhile being dropped off
  • Throwable items are present being disposable to different players erstwhile the Helldiver is carrying them
  • Fixed a bug wherever the EXO-55 Breakthrough Exosuit would sometimes person the shield limb harm zones protrude done the shield, resulting successful the limb taking harm that the shield should person protected
  • Fixed lawsuit wherever the Breaker Drill could get stuck connected the extortion successful definite hive satellite missions
  • M-104 Incinerator FRV's mounted flamethrower present shows the close icon and name

Enemies

  • Fixed an contented wherever the Gatekeeper's weapons clipped into each different erstwhile their people was excessively close
  • Fixed an contented wherever visually removing the armor of the Impaler didn't lucifer the gameplay experience
  • Impaler adjacent melee onslaught present has a harm shockwave
  • Hunters are present capable to onslaught FRVs much consistently
  • Fixed a bug wherever enemies would vanish erstwhile the Helldiver died, frankincense not being capable to cognize what conscionable killed the Helldiver
  • Fixed force navigation issues successful 1 of the Take Down Overship locations
  • Fixed a bug wherever the Veracitor's melee onslaught could clip done Helldivers holding a SH-20 Ballistic Shield Backpack
  • Fixed contented wherever Watchers and Obtruders were not attacking players portion mounted down a Grenadier Battlement
  • Fixed an contented wherever sometimes the Hive Lord scales would not visually interruption decently (did not impact gameplay behavior)
  • Obtruder volition present collide correctly with Helldivers
  • Reduced clipping betwixt Obtruder and Helldivers' vehicles
  • Veracitors present defender outposts
  • Fixed an contented wherever the Veracitor clipped done buildings and obstacles portion charging. It should present destruct thing successful its way and halt erstwhile hitting a wall
  • Fixed an contented wherever the Veracitor clipped done buildings and obstacles portion charging. It should present destruct thing successful its way and halt erstwhile hitting a wall
  • Gatekeeper spawnrate has been accrued to intimately lucifer Veracitor successful Encounters
  • Fixed a bug for Gatekeeper sometimes appearing to crook successful spot without moving their legs
  • Fixed bug which would connected uncommon occasions origin enemies to not beryllium capable to determination into the close onslaught range
  • SEAFs tin destruct force spawners
  • Enemies person learned however to ascent stairs during the Establish Communication Uplink missions

Miscellaneous Fixes

  • Fixed respective ngo HUD inconsistencies connected definite Hiveworld missions
  • Fixed disposable holes successful the terrain successful 1 of the Disrupt Shield Generator locations
  • [Xbox Only] Helldivers tin present look astatine a User's Gamecard erstwhile joining an ongoing game
  • Fixed a bug wherever the mill gathering facade was inverted
  • Updated the sounds for picking up medals, requisition slips and ace credits 1 of the missions
  • Fixed a bug wherever the Recoil Simulator was showing each ammo being fired astatine once
  • Vehicle transportation shuttles volition nary longer get stuck endlessly looking for a spot to driblet disconnected their deliveries erstwhile deployed successful dense cities betwixt gangly buildings
  • Helldivers volition nary longer thrust the triumph elevator with their hands successful the aerial similar immoderate benignant of rollercoaster
  • Helldivers however person a accidental to find ace credits successful Factory Worlds
  • Fixed an contented successful the tutorial wherever the incoming timer for the Orbital Precision Strike could show an incorrect duration
  • Optimized assorted gameplay VFX crossed the game
  • Prevented hit-markers being displayed for hits from indirect explosive damage, harm from your sentries and harm from your orbitals/airstrikes. Melee weapons, laser weapons and occurrence weapons volition present show their deed markers correctly
  • Fixed an contented with ragdolling causing invisible collision issues
  • Exo Storms of people 2 and 3 volition present spawn tornadoes of varying sizes, depending connected the strength of the storm.
  • If your Helldiver cannot stim astatine the nonstop infinitesimal erstwhile the stim fastener is pressed, they volition automatically stim arsenic soon arsenic they are capable to (up to 2 seconds later)
  • Fixed a bug wherever planting the CQC-1 One True Flag would interruption animations for different melee weapons.
  • Fixed a bug wherever the CQC-1 One True Flag would beryllium planted astatine the Helldivers feet alternatively of being planted successful beforehand of the Helldiver
  • Fixed an contented wherever the subordinate could spot done the Destroyer vessel portion successful a cutscene
  • Decreased the Helldivers dense onshore animation from 1.32 sec to 0.8 sec
  • Scrolling to the bottommost of the Bindings paper with a controller present correctly stops astatine the past disposable enactment alternatively of disappearing
  • Fixed imaginable graphical artifacts successful the Control Center
  • Fixed a bug wherever Network Desync tin origin SEAF Artillery shells to not beryllium inserted properly, causing a brushed lock
  • Fixed a ocular bug wherever the Oil Rig was displaying some destroyed and non-destroyed ocular states
  • Clothes connected the precocious assemblage of civilian concern corpses successful cities present person the close textures
  • Optimized histrion VFX materials
  • Fixed an contented wherever web problems caused collision errors with force corpses.
  • Fixed an contented that prevented Super Credits from spawning successful Factory Cities
  • [PS5 Pro] Added enactment for the upgraded PSSR upscaler
  • Additional improvements to representation prime erstwhile utilizing upscaling
  • [PC] Reduced ghosting astir the edges of the surface erstwhile utilizing NVIDIA DLSS upscaling
  • Fixed blocky artifacts connected nebula effects, particularly disposable connected little render scales
  • [PS5 Pro] Fixed an contented connected PS5 Pro wherever definite effects would beryllium rendered done walls

Wesley is Director, News astatine IGN. Find him connected Twitter astatine @wyp100. You tin scope Wesley astatine [email protected] oregon confidentially astatine [email protected].

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