Fatekeeper, a First-Person Sword-and-Sorcery RPG, Drops 8-Minute First Gameplay Trailer

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Fans of grounded, gritty phantasy RPGs mightiness privation to support an oculus connected Fatekeeper, an upcoming first-person role-playing crippled fueled chiefly by melee combat and spells. Its uncover intelligibly caught the oculus of plentifulness of you, due to the fact that the announcement trailer did a cardinal views connected IGN's YouTube transmission (and you tin ticker it beneath if you missed it). But today's caller video – which you tin ticker supra – is the prima of the day, arsenic it's not lone Fatekeeper's archetypal authoritative gameplay trailer, but it doesn't skimp connected substance, serving up 8 minutes of action.

We talked to the squad astatine developer Paraglacial astir their promising caller rubric to larn a spot much successful the aftermath of this gameplay reveal, including their inspirations, plans for a console release, whether oregon not they see it a soulslike, and more!

Q: What are your inspirations for Fatekeeper? Are determination immoderate Hexen fans connected the team? I decidedly get immoderate vibes from that classic, some tonally and successful presumption of the first-person melee combat.

Paraglacial: We person a batch of respect for Hexen and the mode it blended spellcasting with first-person action. That said, Fatekeeper is simply a antithetic experience, it’s a full-fledged first-person RPG. While we besides enactment players successful a first-person position with magic and combat, our absorption is connected quality progression, tactical choices, and exploration alternatively than a axenic action-first shooter approach.

Q: Would you see Fatekeeper to beryllium a soulslike? The force encounters decidedly look that way. I'm not definite I've seen a first-person soulslike, truthful it'd beryllium beauteous chill if that's what you're going for!

Paraglacial: Some players mightiness spot hints of a Soulslike successful Fatekeeper’s combat — for example, the value of timing and speechmaking your enemies. While this serves arsenic a basal for our engagements, the combat arsenic a full is precise different. It is designed to consciousness impactful, responsive, and flexible, letting players experimentation with builds and approaches. The combat is mostly designed to beryllium challenging and meaningful portion not overly punishing successful respect to timing and patterns.

Q: Are you acceptable to speech much astir your communicative yet? You notation connected your Steam leafage that Fatekeeper "follows a focused communicative path," truthful I'd emotion to perceive much astir the story.
Paraglacial:
Of course! Here is simply a little summary of the game’s setting, without going excessively overmuch into item erstwhile it comes to the overall, deeper lore: Eons ago, a faction of a civilization rebelled against their tyrannical overlord and vanished into the planet’s heavy crust, gathering a thriving technocratic nine successful isolation. Millennia later, earthy tunnels reopened to the surface, and the clash betwixt pragmatic advancement and recently embraced faiths erupted into unfastened conflict. When their past kin returned with vengeance, warfare consumed the lands, claiming the beingness of the Druid who erstwhile watched implicit the region.

You are their successor, sent to oversee the boreal archipelago of Solace. As a Druid — portion of an past bid forged to enforce equilibrium crossed civilizations done decisive, often ruthless involution — your ngo is to navigate the war-torn lands, uncover the information down the conflict, and reconstruct bid to a satellite near fractured by rebellion and war.

Q: Fatekeeper is looking gorgeous, visually speaking. Is it Unreal Engine 5? Or what tech are you using?
Paraglacial:
We are utilizing the latest iteration of Unreal Engine 5. We started the task backmost successful 2021, erstwhile Unreal 5 was inactive successful a Preview/Early Access phase, and our extremity was to afloat utilize its capabilities.

Q: The gameplay uncover video shows that there's a accomplishment tree. Can players thin much heavy into spells if they similar to person a spot much scope than what melee combat allows?
Paraglacial:
Player progression successful Fatekeeper is defined by a deep, flexible accomplishment histrion that supports wildly antithetic playstyles. While each quality begins with entree to some magic and melee combat, the paths you take tin alteration you into thing from a hulking, hammer-wielding brute to a cunning alchemist, a raging pyromancer, oregon thing wholly your own.

"While each quality begins with entree to some magic and melee combat, the paths you take tin alteration you into thing from a hulking, hammer-wielding brute to a cunning alchemist, a raging pyromancer, oregon thing wholly your own."

The strategy is built to reward creativity and find — letting players premix disciplines, crook rules, grow their disposable combat moves, and trade unsocial identities that consciousness almighty and personal.

Q: Who's the rat astatine the opening of the gameplay video?

Paraglacial: This volition stay a concealed for now! :D Some reveals volition person to beryllium saved for later.

Q: The endcard lone mentions Steam. Any plans for a console release?

Paraglacial: Yep! Consoles are decidedly portion of the plan. As we’ve mentioned before, we’re aiming to motorboat Fatekeeper successful Steam Early Access successful 2026 — and erstwhile the EA tally is wrapped up and the afloat crippled is ready, we’ll beryllium bringing it to consoles too.

Ryan McCaffrey is IGN's enforcement exertion of previews and big of some IGN's play Xbox show, Podcast Unlocked, arsenic good arsenic our monthly(-ish) interrogation show, IGN Unfiltered. He's a North Jersey guy, truthful it's "Taylor ham," not "pork roll." Debate it with him connected Twitter astatine @DMC_Ryan.

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