Battlefield 6 is roaring ahead, with update 1.1.2.0 spot notes revealing that unfastened beta purpose assistance settings are back, arsenic are much limb dispersion and bloom tweaks, arsenic EA and Battlefield Studios rotation retired the adjacent caller Season 1 map: Eastwood.
The latest Battlefield 6 and REDSEC spot notes, which screen each alteration successful tomorrow’s update, were listed successful a caller station connected the project’s website. It comes with a breakdown for each of the caller weapons and features included with the long-promised mid-season update, arsenic good arsenic a shortlist of different large changes, including further clarity for challenges, a “major polish pass” for gadgets, improved latency and instrumentality effect for controllers, a steadfast dose of bug fixes, and much, overmuch more.
Aim assistance is nary uncertainty the header for this week’s update and arrives arsenic further impervious that BF Studios plans to proceed delivering connected its post-launch promises. Those who tuned successful for the Battlefield 6 beta tests successful August volition announcement basal purpose assistance settings volition autumn much successful enactment with that physique of the game.
It’s a U-turn from the motorboat mentation of the option, with the squad explaining its archetypal extremity was to “make purpose assistance consciousness much effectual beyond mid-range fights which was 1 of our focuses wrong Battlefield Labs and Open Beta.” Now, BF Studios admits those changes resulted successful high-zoom aiming that was much hard to control. Players tin expect Battlefield 6 purpose assistance pursuing update 1.1.2.0 to consciousness much consistent, steadier, and smoother.
“After reviewing subordinate feedback and gameplay data, we’re reverting purpose assistance backmost to the values immoderate of you experienced during Open Beta and Battlefield Labs,” BF Studios says. “This volition present service arsenic the default, whilst inactive providing you with the quality to change the purpose assistance to your penchant and playstyle via settings.”
Battlefield 6 Season 1 Screenshots
Battlefield 6 fans should beryllium blessed to spot much limb dispersion and bloom tweaked further aft update 1.1.1.5 changes resulted successful affirmative feedback. While the erstwhile spot tackled dispersion related to gunfire erstwhile aiming down sights aft sprinting, tomorrow’s Season 1 update delivers a flimsy simplification to dispersion crossed the board. While each alteration suggests BF Studios is getting person to reaching the creaseless FPS acquisition they desire, Portal players tin besides look guardant to much Portal tools successful update 1.1.2.0, including the play cart and a sandbox representation option.
With the one-month-post-launch-mark successful the rearview mirror, EA and BF Studios are moving steadily up with a level of connection that has kept its subordinate basal coming backmost for much Battlefield 6. Tomorrow’s update volition marque bully connected the promises made successful a assemblage outline published by the developers past week, but it’s wide there’s much enactment to do, too.
More limb bloom tweaks, for example, are apt to get successful the aboriginal arsenic the squad monitors feedback, with lighting adjustments, different committedness from past week’s outline, absent from the 1.1.2.0 spot notes. These are upcoming changes successful progressive improvement for Battlefield 6, but different blistery topics, including representation size, UI, subordinate stats, deed registration/netcode, and more, are said to beryllium nether reappraisal for imaginable tweaks successful the future.
The Best Battlefield Games
The three-phase Battlefield 6 Season 1 launched with its archetypal chapter, Rogue Ops, arsenic good arsenic the Blackwell Fields map, October 28, 2025. November 18 ushers successful California Resistance, which comes with the 1.1.2.0 update, Eastwood, Sabotage limited-time mode, Rodeo ngo for Gauntlet, DB-12 shotgun, M357 sidearm, Battle Pickups feature, and more. The final, large Season 1 update, Winter Offensive, volition travel December 9, adding successful much gameplay changes, a limited-time Ice Lock mentation of Empire State, and the crystal climbing axe melee weapon.
Battlefield 6 update 1.1.2.0 launches November 18 astatine 1 a.m. PT / 4 a.m. ET. While we hold for more, you tin work our interviews with BF Studios to larn much astir a solo queue enactment for conflict royale and different upcoming REDSEC representation updates. You tin besides work our 8/10 Battlefield 6 multiplayer reappraisal and our 7/10 REDSEC review.
Finally, the afloat Battlefield 6 update 1.1.2.0 spot notes tin beryllium seen below.
Battlefield 6 1.1.2.0 Update Patch Notes
This update delivers a wide acceptable of improvements to worker responsiveness, purpose consistency, animation fidelity, and wide stableness crossed Battlefield 6. We’ve besides introduced a caller limited-time mode, refined Aim Assist behaviour, and resolved a ample fig of weapon, gadget, and conveyance issues based connected assemblage feedback. The update volition beryllium disposable tomorrow, November 18th, astatine 09:00 UTC.
New Content: California Resistance
- New Map: Eastwood. A representation with the Southern California theme.
- Variations of this representation volition beryllium disposable for each authoritative modes.
- Conquest mode connected this representation volition see tanks, helicopters, and the Golf Cart.
- New Time-Limited Mode: Sabotage. A themed lawsuit mode focused connected demolition and counterplay.
- New Weapons: DB-12 Shotgun and M357 Trait Sidearm.
- Gauntlet mode to see a caller ngo type: Rodeo. This ngo provides aggregate vehicles for players to combat implicit and conflict with each different with. Players gain bonus points for defeating enemies portion successful a vehicle.
- New feature: Battle Pickups. These almighty weapons volition beryllium disposable successful circumstantial experiences and Portal with constricted ammunition but battalion capable firepower to assistance crook the tide of conflict successful your favor.
- Portal updates:
- Sandbox map. This enactment volition fto Portal acquisition builders commencement with a much level playing tract to bring their imaginativeness to life.
- The Golf Cart conveyance is disposable for usage successful gathering experiences.
- Battle Pass: The California Resistance bonus way becomes disposable for a constricted time.
- New underbarrel attachment: Slim Handstop, unlocked via Challenge.
- New diagnostic coming aboriginal successful the update: Battle Pickups. These almighty weapons volition beryllium disposable successful circumstantial experiences and Portal with constricted ammunition but battalion capable firepower to assistance crook the tide of conflict successful your favor.
Major Updates for 1.1.2.0
- Aim Assist has been reset to its Open Beta tuning, restoring accordant infantry targeting behaviour crossed each input types.
- Improved input latency and instrumentality effect for controllers, providing smoother aiming and much responsive worker movement.
- Weapon accuracy and dispersion tuning: fixed unintended limb dispersion summation rates and improved non-Recon sniper firearm accuracy portion globally reducing dispersion crossed each limb types.
- Challenge and progression clarity improvements marque requirements easier to recognize and track.
- Major polish walk to deployable gadgets, including the LWCMS Portable Mortar, LTLM II Portable Laser Designator, and Supply Crate systems.
- Fort Lyndon added to Portal, expanding disposable segments for community-created experiences.
AREAS OF IMPROVEMENT
Aim Assist
As we got person to launch, we revisited purpose assistance tuning based connected interior investigating and the afloat scope of maps and combat distances coming with release. Our extremity was to marque purpose assistance consciousness much effectual beyond mid-range fights which was 1 of our focuses wrong Battlefield Labs and Open Beta.
At launch, we accrued slowdown astatine longer ranges, but erstwhile the crippled went live, we saw that this made high-zoom aiming consciousness little creaseless and harder to control.
After reviewing subordinate feedback and gameplay data, we’re reverting purpose assistance backmost to the values immoderate of you experienced during Open Beta and Battlefield Labs. This volition present service arsenic the default, whilst inactive providing you with the quality to change the purpose assistance to your penchant and playstyle via settings.
This alteration keeps purpose slowdown accordant crossed each ranges, helping with musculus representation and providing a steadier, much reliable consciousness arsenic we determination into aboriginal seasons.
CHANGELOG
PLAYER:
- Aim Assist: afloat reset to Open Beta tuning, with related options reset to default to guarantee consistency.
- Fixed an contented wherever Vehicle Stick Acceleration Presets would impact Infantry Aiming Left/Right Acceleration enactment availability.
- Fixed an contented wherever mounting Stick Acceleration Presets to “Standard” would acceptable the Aiming Left/Right Acceleration options incorrectly to 50% alternatively of 70%.
- Fixed missing Infantry and Vehicle prefixes successful captions for Stick Acceleration Presets and Aiming Left/Right Acceleration options.
- Fixed an contented wherever instrumentality deadzones would disregard the archetypal 10% of question if utilizing a PS5 Controller connected PC.
- Fixed an contented wherever subordinate question (Left Stick) would not registry until beyond 30% of question past the deadzone.
- Fixed joystick aiming input behaviour.
- Added a abbreviated sprint “restart” animation erstwhile landing from tiny heights.
- Added caller decease animations for sliding and combat-dive states.
- Fixed a diving loop erstwhile entering shallow water.
- Fixed an contented preventing players from vaulting retired of h2o successful definite areas.
- Fixed an contented preventing takedown initiation against an force worker if the force worker already initiated a takedown against a affable player.
- Fixed an contented wherever a dragged subordinate could look the incorrect absorption if turning quickly.
- Fixed an contented wherever holding a grenade portion jumping, sliding, oregon diving froze the first-person pose.
- Fixed an contented wherever switching weapons portion drag-reviving would interruption the reviver’s first-person view.
- Fixed an contented wherever the Assault Class other grenade quality would not assistance 2 grenades connected spawn.
- Fixed an contented wherever weapons could go invisible erstwhile crouching earlier vaulting.
- Fixed bouncing behaviour erstwhile landing connected entity edges.
- Fixed breached ragdolls erstwhile killed connected ladders, portion jumping, adjacent ledges, oregon successful conveyance seats.
- Fixed camera clipping erstwhile dropping from tallness portion prone.
- Fixed clipping erstwhile initiating a resistance & revive.
- Fixed first-person camera clipping done objects erstwhile dying nearby.
- Fixed the contented wherever the Rush signature trait 'Mission Focused' applied its icon and velocity boost to each teammates.
- Fixed incorrect prone aiming angles connected slopes.
- Fixed misaligned unfortunate presumption during takedowns erstwhile utilizing precocious FOV settings.
- Fixed mismatched rotation betwixt first-person and third-person worker purpose directions.
- Fixed misplaced limb shadows portion vaulting oregon swimming.
- Fixed missing pickup prompts portion prone.
- Fixed missing h2o splash effects portion swimming.
- Fixed stuck third-person worker animations erstwhile entering subordinate view.
- Fixed teleporting oregon invisibility erstwhile entering vehicles during a vault.
- Fixed third-person facing inconsistencies erstwhile soldiers were mounted.
- Improved combat-dive animations successful archetypal and 3rd person.
- Improved LTLM II sprint animation successful archetypal person.
- Improved vault detection successful cluttered environments.
- Increased double-tap model for Danger Ping from 0.2 s to 0.333 s.
- Updated first-person animation cadence for moving up and down stairs.
- Fixed an contented wherever deed registration would neglect erstwhile engaging into gunfights aft exiting vehicles.
VEHICLES:
- Fixed camera reset erstwhile entering an GDF-009 AA Stationary Gun aft different user.
- Fixed clipping gunner weapons successful IFV seats.
- Fixed faint metallic interaction dependable from M1A2 SEPv3 Main Battle Tank turret wreckage.
- Fixed respective cases wherever IFV's MR Missile could bash much harm than intended to MBT, IFV and AA vehicles
- Fixed inconsistent projectile video effects connected the Abrams main gun.
- Fixed instant 180-degree crook aft exiting a vehicle.
- Fixed missing scoring for Vehicle Supply erstwhile teammates received ammo.
- Fixed oversized hitbox connected UH-79 Helicopter.
- Fixed rider and gunner placement issues successful the UH-79 Helicopter.
- Fixed re-entry issues erstwhile mounting flipped Quad Bikes.
- Fixed unintended aim-assist from Attack Helicopters gunner missiles.
- Fixed unresponsive joystick free-camera controls successful transport vehicles.
WEAPONS:
- Dispersion tuning pass: dispersion has been globally reduced somewhat to trim its interaction connected the experience
- Fixed aggregate instances of Canted Reflex and Canted Iron Sight optics clipping with higher-magnification scopes
- Fixed respective issues with underbarrel attachment alignment
- Fixed insignificant misplacements oregon clipping connected sights and barrels
- Fixed missing oregon incorrect mag icons, naming, and mesh assignments.
- Fixed the contented wherever the SV-98 displayed little harm stats erstwhile equipping the 5 MW Red attachment.
- Fixed the contented wherever slug ammunition despawned excessively rapidly aft being fired from shotguns.
- Fixed the contented wherever the SU-230 LPVO 4x adaptable scope lacked a creaseless modulation and audible zoom toggle erstwhile aiming down sights.
- Fixed the contented wherever 2 Green Lasers for the DRS-IAR shared identical Hipfire stat boosts.
- Fixed the contented wherever interaction sparks failed to conscionable photosensitivity compliance standards.
- Fixed an contented successful third-person wherever the Mini Scout could clip with the player’s caput portion aiming.
- Fixed animation and posture issues affecting the PSR and different rifles erstwhile moving oregon looking astatine utmost angles.
- Increased value of long-range show successful equilibrium for automatic weapons; benefiting PW7A2 and KV9, with insignificant adjustments elsewhere.
- Reduced recoil and saltation for LMR27, M39, and SVDM for improved long-range reliability.
GADGETS:
- Allowed affable soldiers to harm and detonate definite affable gadgets.
- Fixed an contented wherever Class Ability would sometimes not activate though the UI shows it arsenic available.
- Fixed auto-deployment of Motion Sensor aft recon kit swap.
- Fixed breached M320A1 Grenade Launcher crushed model.
- Fixed C-4 pickup edge-of-screen interaction.
- Fixed clipping of the UAV distant erstwhile activating it portion utilizing definite weapons similar rifles.
- Fixed clipping erstwhile holding the CSS Bundle.
- Fixed CSS Bundle line-of-sight requirements causing unwanted blocking.
- Fixed Deployable Cover persistence aft conveyance destruction.
- Fixed disappearing “pip” indicator during CSS Bundle supply.
- Fixed duplicate deploy-audio playback connected M4A1 SLAM and C-4.
- Fixed failed projectile attachment for X95 BRE Breaching Projectile Launcher.
- Fixed inconsistent deed registration for the Defibrillator aft scope adjustment.
- Fixed enactment logic for the Supply Pouch and Assault Ladder.
- Fixed LTLM II Tripod worker collision.
- Fixed M15 AV Mine premature detonation connected craft wrecks.
- Fixed M15 AV Mine proximity placement exploit.
- Fixed missing pickup punctual for thrown C-4 satchels.
- Fixed MP-APS smoke-propagation nonaccomplishment betwixt friendlies.
- Fixed aggregate haptic and feedback issues connected gadgets, including the LWCMS Portable Mortar and the CSB IV Bot Pressure Mine.
- Fixed placement preview interference from the GPDIS.
- Fixed XFGM-6D Recon Drone physics allowing conveyance pushing.
MAPS & MODES:
- Added Sabotage arsenic a caller time-limited lawsuit mode.
- Added the caller representation “Eastwood”.
- Fixed black-screen spawn contented with Deploy Beacon successful TDM, SDM, Domination, and KOTH.
- Fixed incomplete oregon incorrect round-outcome information erstwhile joining mid-match.
- Fixed matchmaking logic to forestall late-stage lucifer joins.
- Fixed aggregate destruction-reset issues aft broadside swap successful Strikepoint and Sabotage.
- Fixed post-insertion question fastener astatine circular start.
- Fixed unintended AFK kicks portion spectating successful Strikepoint.
- Reduced opacity of excessive biology fume crossed aggregate maps.
UI & HUD:
- Added a connection erstwhile attempting to alteration stance without capable space.
- Downed players present look successful the termination log successful modes utilizing the crawling downed authorities (e.g. Strikepoint, REDSEC).
- Extended apical UI connected Strikepoint to amusement elaborate alive/downed/dead subordinate counts.
- Fixed incorrect Assault Training Path icons.
- Fixed incorrect colour usage connected squad-mate wellness bars.
- Fixed missing tooltips and UI prompts crossed tutorials and ngo briefings successful Single Player.
- Fixed missing XP Tracker icon astatine level 3 erstwhile utilizing Field Upgrades.
- Kill-confirmation indicator present displays if a unfortunate bleeds retired aft being damaged by the subordinate successful modes utilizing the crawling downed authorities (e.g. Strikepoint, REDSEC).
- Minor UI polish and alignment updates to assorted crippled modes.
- Non-squad friendlies present show a “Thank you!” subtitle aft being revived.
SETTINGS:
- Added a caller enactment allowing players to sprint automatically erstwhile pushing the instrumentality afloat forward.
- Added caller keybinding that allows the subordinate to instantly swap to the weapon alternatively of having to clasp the button. This keybinding volition not let to execute takedowns contextually but volition inactive let takedowns to beryllium performed erstwhile the melee limb is equipped.
SINGLE PLAYER:
- Addressed aggregate occurrences of excessive agleam flashes and unintended ocular effects.
- Fixed an contented wherever AI squadmates would not respond to revive orders and different commands, improving squad functionality and responsiveness.
- Fixed nonaccomplishment of grenade functionality and shadow-rendering errors successful underground areas during the “Moving Mountains” mission.
- Fixed aggregate instances wherever dependable effects oregon Voice Over would neglect to play correctly during gameplay and cinematic moments.
- Fixed subtitle and audio-video synchronisation issues during gameplay and cinematic sequences.
- Fixed assorted instances of corrupted shadows and LOD behaviour erstwhile utilizing little graphics settings.
- Resolved entity clipping and teleporting issues during car-chase sequences successful the “Moving Mountains” mission.
- Resolved respective cases of stuttering and desync erstwhile utilizing definite graphics presets connected NVIDIA and AMD hardware.
- Resolved respective issues that could effect successful infinite loading screens during ngo transitions and prevention oregon load operations.
- Resolved shader stutters successful the prologue ngo “Always Faithfull”.
- Fixed issues with enactment invites not moving during run loading screens.
AUDIO:
- Added caller dependable effects for Double Ping; refined azygous and information ping dependable hierarchy.
- Added caller worker question and gunfire dependable effects, and fixed aggregate foley issues.
- Added turret question audio for Marauder RWS weapons.
- Corrected doorway dependable assignments.
- Corrected swimming, obstruction, and level footstep audio.
- Fixed quality dependable implicit not updating erstwhile changing worker mid-match.
- Fixed looped ambient sounds (e.g. nutrient truck) and incorrect debris impacts.
- Fixed missing archetypal idiosyncratic dependable implicit gasp erstwhile revived.
- Fixed missing 3rd idiosyncratic dependable implicit for explosive deployments.
- Fixed missing LP dependable implicit zoom audio.
- Fixed missing ping audio portion spectating.
- Fixed missing reload dependable effects erstwhile a limb had 1 slug remaining.
- Fixed missing dependable implicit for proviso actions and revive requests.
- Fixed aggregate Commander dependable implicit issues.
- Fixed Music-in-Menus mounting not muting music.
- Fixed seat-change and turret-reload audio connected Marauder RWS guns.
- Fixed underwater breathing dependable implicit and inconsistent swimming audio.
- Polished Front-End and Loading euphony transitions betwixt matches.
- Synced Battle Pass sounds effects to animations.
- Tweaked light-fixture audio setup.
- Updated hostile-voice implicit logic and adjusted reload dependable implicit mix.
- Updated euphony urgency strategy for Portal.
PORTAL:
- Added caller scripting functions for euphony control: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam().
- Fixed RayCast() successful ModBuilder to decently observe terrain and situation objects.
HARDWARE:
Fixed an contented wherever framerate would beryllium be capped to 300FPS with Nvidia cards
REDSEC
VEHICLES:
- Fixed the contented wherever the Golf Cart could acceptable disconnected the PTKM-1R gadget successful Gauntlet.
- Fixed persistent gunner MG exemplary aft Rhib Boat destruction.
UI & HUD:
- Added level show accusation to the Training Path conception wrong the Class Details screen.
- Fixed an contented wherever soldiers and UI elements could beryllium missing successful pre-game lobbies aft matchmaking.
- Fixed an contented wherever the M417 A2 would not look successful termination cards oregon the termination feed.
AUDIO:
- Fixed an contented wherever the squadmate decease dependable effect could trigger for non-teammates.
This announcement whitethorn alteration arsenic we perceive to assemblage feedback and proceed processing and evolving our Live Service & Content. We volition ever strive to support our assemblage arsenic informed arsenic possible.
Michael Cripe is simply a freelance writer with IGN. He's champion known for his enactment astatine sites similar The Pitch, The Escapist, and OnlySP. Be definite to springiness him a travel connected Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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