"That lore terrifies me": Ex-Valve writer Chet Faliszek isn't interested in writing a Half-Life 3, as he wouldn't touch a sequel "with with a 10-foot pole"

17 hours ago 1
Alyx Vance successful  Half-Life 2. Image credit: Valve

Stop it. Stop trying to marque him bash it. He won't. He volition not bash it. He's been precise wide with you. Yes, you, seemingly random commenter who's suggested that making Half-Life 3 would beryllium a portion of cake. Former Valve writer Chet Faliszek doesn't reckon it would be. The mythical sequel's besides not thing he'd beryllium funny successful penning, due to the fact that he's not a instrumentality of having to woody with a tonne of established lore.

As spotted by Peaceful Campephilus Gamer, replying to the remark - which argued the crippled of a Half-Life 3 "could spell anywhere" - Faliszek made wide that he's got nary wrong cognition helium wishes to stock connected whether specified a crippled is successful the works. Instead, helium utilized it arsenic jumping disconnected constituent to outline the large hurdle that would enactment him disconnected moving connected a crippled of its nature. Namely, that the plot, successful immoderate players eyes' wouldn't beryllium capable to spell anyplace due to the fact that of the request to acceptable with events and circumstances established successful the archetypal 2 games.

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"When radical inquire maine 'Oh man, don't you privation you could?' No," the writer said. "No. I astir ne'er privation to interaction thing that already has immoderate benignant of lore, immoderate benignant of backmost past astir it. And I don't adjacent similar Left 4 Dead oregon anything. I don't privation to interaction thing old. I don't person to person radical who retrieve worldly amended than I bash yelling astatine maine astir changing immoderate past of lore from 50 years agone astatine this constituent oregon immoderate acceptable of rules."

Faliszek cited this arsenic having been a sticking constituent erstwhile talking to Bungie astir moving connected 1 of their games. "[Their games] person truthful overmuch lore," helium continued. "They person truthful overmuch lore and I'm similar that lore terrifies me. I person nary idea. I don't cognize that overmuch lore astir my ain life, fto unsocial your games. I don't privation to person to constitute wrong of that."

So, he's not funny successful penning immoderate sequels, arsenic Half-Life 3 would be, referring to immoderate specified crippled arsenic "a catastrophe nightmare that I ne'er privation to do". Seriously. He wouldn't privation to interaction specified a crippled with a ten-foot pole, oregon adjacent a grav weapon separating [him] from that ten-foot pole".

While immoderate would inevitably spot it arsenic a amusive other situation to effort and carve retired a memorable caller communicative wrong the confines of an established universe, arsenic we spot done each the clip successful games, you tin recognize wherefore writers similar Faliszek - fixed the enactment - would take to forge a way unencumbered by the request to cognize erstwhile oregon root worldly similar the backmost of your hand. I'm not capable of a Half-Life caput to cognize however large a lore knot a 3rd introduction mightiness person to untangle, but 2 games is plentifulness for the maze of communicative threads and escaped ends to weave into a menacing shape. There's besides the value of surviving up to an established estimation successful the lawsuit of beloved oregon iconic bid similar Half-Life, which is simply a load arsenic overmuch arsenic a blessing successful presumption of knowing an assemblage already exists for what you're creating.

Ow! Ok Chet, I already told them, you're not interested, halt jabbing maine with that pole!

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