Resident Evil: Requiem – PS5 vs PC Performance Analysis

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Resident Evil: Requiem is the archetypal successful the fearfulness franchise to beryllium released solely for current-generation consoles, but what truly makes it peculiar is the motor that runs it. The RE Engine was built initially for Resident Evil 7, and Capcom has since utilized it to powerfulness everything from Monster Hunter: Wilds to Exoprimal – retrieve that one?

But portion the motor has had issues successful open-world games, it’s inactive unthinkable for the franchise it was created for. As a result, Resident Evil Requiem looks exquisite connected the PS5, and runs smoothly nary substance which mentation of the level you’re using.

Resident Evil: Requiem – Performance Screenshots

I was peculiarly funny to spot however the archetypal Resident Evil crippled designed archetypal and foremost for the existent procreation of consoles would execute crossed each its platforms, but I lone got pre-release codification for PS5 and PC. So portion I’ll beryllium looking astatine the Xbox Series X and Nintendo Switch 2 aft launch, I went up and dove into the PS5 and PC versions to spot however they compare.

The Display Modes

While it’s go the norm for console games to person aggregate show modes that prioritize prime oregon framework rate, the basal PS5 lone has 1 mode. That volition get you a 4K representation upscaled from astir 1080p, but moving astatine an incredibly unchangeable 60 fps. Capcom astir apt could person scaled the crippled down a spot much to adhd a precocious framework complaint mode to the basal PS5, but it truly does onslaught a bully equilibrium betwixt solution and performance.

The PS5 Pro is simply a small much flexible. There are 2 show modes here, revolving wholly astir ray tracing, oregon the deficiency thereof. Without ray tracing, the PS5 Pro looks very akin to the basal PS5 mentation of the game, but it does look to beryllium upscaling from a higher solution – 1300p from my count.

Instead of changing excessively overmuch astir the ocular quality, the ‘RT off’ mode alternatively focuses connected delivering a precocious framework rate, targeting up to 120 fps – though it didn’t rather scope that people successful my testing.

The ray tracing preset takes the spot of a “prefer quality” benignant of preset successful Resident Evil Requiem connected the PS5 Pro. The underlying prime settings and solution don’t look to alteration excessively overmuch here, but ray tracing is turned on, which enhances the lighting, reflections and shadows. And portion aboriginal ray tracing modes connected the PS5 dropped show down to 30 fps, Resident Evil Requiem inactive targets 60 fps with the fancy lighting enabled.

What’s peculiarly awesome astir this mode, though, is however adjacent it looks to the PC mentation with ray tracing acceptable to “high”. While a gaming PC with a high-end GPU volition get amended show with these prime settings, it’s inactive awesome that a console tin present this level of ocular fidelity portion inactive hitting a coagulated 60 fps.

Performance

More than anything, it looks similar Resident Evil Requiem is continuing the inclination of 60 fps gaming being the floor. Even connected the basal PS5, the crippled doesn’t driblet beneath 60, and the PS5 Pro takes those prime settings and pushes for adjacent higher performance.

With the non-ray tracing preset connected PS5 Pro, Capcom is targeting high-refresh displays, with show hovering betwixt 99 and 110 fps during the opening country here. There are immoderate prime differences betwixt this mentation and what’s moving connected the basal PS5, but they’re extremely minor, and mostly travel down to the somewhat little resolution.

The insignificant differences successful presumption present marque it adjacent much awesome that Capcom was capable to rise the framework complaint by truthful much. In the worst lawsuit scenario, wherever the PS5 Pro drops nether 100 fps, it’s inactive getting astir a 40% boost to framework rate.

Even connected the basal PS5, the crippled doesn’t driblet beneath 60 fps.

The ray tracing preset drops the framework complaint backmost down to 60, but it looks much better, particularly successful darker scenes. You tin statement each time agelong whether oregon not 60 fps is enough, but with however important lighting is successful Requiem, having that other fidelity is wholly worthy the tradeoff – particularly if you don’t person a show that tin really output a higher framework rate.

On PC I tested the crippled with an Nvidia GeForce RTX 5080, with ray tracing acceptable to high, on with graphics prime and lighting prime besides acceptable to the precocious preset. This isn’t afloat maxed out, but with DLSS acceptable to ‘Performance’ it looks remarkably akin to the PS5 Pro’s ray tracing preset.

With the RTX 5080, which is admittedly much costly than the PS5 Pro by itself, Requiem runs astatine astir 110-120 fps astatine 4K, without framework generation. However, determination are immoderate scenes with a batch of NPCs, similar this thoroughfare country that we’re utilizing for testing, wherever show tin driblet down to astir 95-100 fps, but that’s inactive much than enough.

Requiem besides supports way tracing connected PC, which looks incredible, but volition perfectly gut your performance. In the aforesaid scene, the framework complaint dropped down to 55 fps. That’s not great, but that tends to hap erstwhile you instrumentality ray tracing and crook it up to 11. I was besides capable to crook connected framework generation, which saw the framework complaint sprout each the mode up to astir 200 fps – much than my seizure paper tin really capture. Frame procreation does adhd other latency, but it wasn’t capable to really beryllium noticeable erstwhile playing the game.

Image Quality

No substance however you’re playing Resident Evil Requiem, it looks incredible, adjacent erstwhile it’s showing you beauteous gnarly scenes.

Right astatine the opening of the game, aft you get retired of immoderate cinematics, you’ll find yourself connected a metropolis street. What’s astonishing is that, astatine slightest connected PC, this was 1 of the astir demanding sections of the crippled that I’ve played done truthful far, apt owed to the NPCs walking on the street, connected apical of the rainfall creating a ton of reflective surfaces.

However, owed to the somewhat random assortment of NPCs that look here, it’s easiest to look astatine this cinematic that triggers erstwhile Grace gets to a transgression scene. Just pausing astatine the opening of the country and zooming successful connected her jacket, you tin archer the quality successful solution betwixt the basal PS5 and PS5 Pro – it’s subtle, but it’s there.

What’s less subtle, though, is the differences ray tracing makes to the aforesaid scene. Swapping to this mode connected the PS5 Pro, and the fastener is simply a small reflective, which gives it overmuch much depth. Then, zooming retired a bit, you tin spot a batch much extent and shadiness successful Grace’s hair. Then, if you zoom successful down her, you tin spot that connected the ray tracing mode, the bull car successful the country projects its exigency airy connected the subway’s enactment beam – wherever it conscionable looks similar level metallic connected the basal PS5.

This country besides illustrates however adjacent the PS5 Pro is to the PC mentation erstwhile it comes to representation quality. The shadows are a spot much pronounced connected the PC version, which gives immoderate much extent to Grace’s quality model, but the differences are minor.

Fast guardant a small bit, though, and you tin spot 1 of the biggest differences betwixt ray tracing and way tracing. Once the bull lifts the tarp to fto Grace into the transgression scene, astir versions of the crippled amusement the alley down it arsenic dark, losing a batch of detail. Turn connected way tracing, though, and the airy people illuminates what’s connected the different broadside of the tarp. Again, a beauteous insignificant item successful the expansive strategy of things, but these things adhd up implicit time.

Ray tracing truly shines successful Requiem’s darker scenes with a batch of reflective surfaces. Luckily, you besides walk overmuch of the archetypal hr of the crippled successful a dark, rainy city. A small aboriginal on, you summation power of Leon, wherever there’s a zombie outbreak of sorts successful the city.

In this country there’s virtually nary quality betwixt the PS5 and the PS5 Pro beyond framework rate, truthful I’m conscionable going to absorption connected the 2 show modes connected the PS5 Pro. Without ray tracing, the country looks alright, but a batch of the reflections successful the assorted puddles are a spot muddy, with vague shapes of airy showing up. That’s a side-effect of utilizing surface abstraction reflections, which are a batch little precise than ray tracing.

With RT enabled, though, you tin marque retired the shapes of the thoroughfare lights successful the puddles, and Leon’s leather overgarment besides reflects light, which makes it look like, well, a leather jacket.

The PC version, of course, takes it to different level. You tin zoom successful connected the edifice motion here, and the details connected the edifice partition are overmuch much clear, acknowledgment to improved planetary illumination. That’s thing that you’d person to zoom successful a clump to really see, but it’s a bully item regardless.

Then, if you alteration way tracing, the reflections are particularly enhanced here. Just look astatine this van, with regular aged ray tracing, you tin marque retired immoderate tiny reflections of lights. But with way tracing, you tin spot the afloat reflection of the thoroughfare awesome down it, portion besides making the rear presumption model really look similar a transparent solid panel. It looks incredible.

The attraction halfway besides shows immense gaps betwixt the ray traced and the non-ray traced versions of the game. When you get to this spooky looking hallway, with its flickering lights, look astatine however the lighting behaves. With the non-RT mode, the airy cuts disconnected astir similar it hits a hard boundary. However, with ray tracing, the ray traced planetary illumination takes the airy from the lamp astatine the extremity of the corridor and makes it widen overmuch much people down the hallway, tapering disconnected the further distant it gets from the source.

You tin besides spot on the edges, wherever the pictures connected the partition are successful implicit acheronian conscionable a fewer feet into the hallway, wherever the airy bounces much people erstwhile ray tracing is enabled. It’s a tiny touch, but it truly does bash a batch to marque the crippled a spot much atmospheric.

Though, to beryllium fair, adjacent without ray tracing, I was overmuch much disquieted astir what was lurking astir the adjacent country than I was astir somewhat unrealistic lighting.

At the extremity of the day, the aforesaid age-old proposal applies to Resident Evil Requiem. If you person a precocious refresh show and you similar the other ocular smoothness that comes from a precocious framework rate, crook ray tracing disconnected if you person a PS5 Pro. The crippled looks large regardless, and going up to 100-ish fps volition marque a immense quality erstwhile you’re panicking.

But if you don’t person a high-refresh display, oregon if you conscionable similar having your games look arsenic bully arsenic possible, spell up and crook ray tracing on. Yeah, you’ll instrumentality a deed to performance, but it inactive gets a coagulated 60 fps connected PS5 Pro and it looks incredible.

Jackie Thomas is the Hardware and Buying Guides Editor astatine IGN and the PC components queen. You tin travel her @Jackiecobra

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