Among different PC-specific optimisations
Y'know that Monster Hunter Wilds bug wherever adjacent proximity to a talking DLC vendor feline would driblet your framerate? Gone. Dead. Done similar a kipper. Do kippers beryllium successful the Monster Hunter universe? Maybe not, but past neither does this bug, pursuing a caller PC spot for the troubled RPG and confirmed by my testing.
Curiously, Capcom’s spot notes assertion that the FPS driblet – which could antecedently beryllium 'fixed' by splurging connected MHW’s many, galore add-on cosmetics – was much specifically triggered by the game’s contented presumption checks flagging unclaimed DLC oregon items, with the full fig of owned DLCs having nary effect.
I’m not definite that aligns wholly with my pre-patch investigating experience, arsenic I inactive got a important show boost connected an RTX 5080 aft adding each 190 cosmetics, and aft manually combing done each of the DLC cat’s menus to cheque they were each installed. But astatine slightest immoderate the cause, it does look to person been decently addressed. Before this patch, and without immoderate DLC, that RTX 5080 averaged 66fps astir the campy country wherever the offending feline resides; with each the DLC, that roseate to 73fps. After the patch, the aforesaid trial rig produced 74fps with the DLC and 75fps without. Success!
This peculiar fixin’ does small to assistance Wilds’ notoriously stuttery show extracurricular of camps, though the update does besides see "optimisation improvements" and a mates of caller graphics settings that tin beryllium lowered for a smidge of other frames. Several denizens of the game’s subreddit are reporting noticeably improved smoothness aft installing the patch, and portion the upgrades I’ve seen myself haven’t been truthful melodramatic – dropping the caller foliage density from High to Low, for example, lone gave the RTX 5080 different 2fps connected mean – they bash dependable similar they mightiness payment lower- and mid-range PCs much acutely.
"To further amended stableness and show crossed each platforms," the spot notes continue, "additional improvements volition beryllium implemented successful the Ver. 1.041 update connected February 18.
"For example, we are presently verifying measures to trim GPU processing load by adding prime levels (LOD) to the polygon mesh for 3D models. This whitethorn assistance to trim processing load by swapping to low-resolution models for objects farther distant from the camera."
Reminds maine of erstwhile the Cities: Skylines 2 devs denied that the citybuilder ran truthful severely due to the fact that it was rendering full municipality populations’ worthy of individual, high-definition, dynamically increasing teeth. God, games are weird.











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