'It Is More Fun to Destroy That Which Is Beautiful' – Nintendo Crammed More Than 340 Million Voxels Into Just One of Donkey Kong Bananza's Layers

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Nintendo says it believes successful the thought that “it is much amusive to destruct that which is beautiful,” which is wherefore it stuffed hundreds of millions of voxels into astatine slightest 1 of the layers successful Donkey Kong Bananza.

Nintendo shaper Kenta Motokura and programmer Tatsuya Kurihara peeled backmost the layers of past year’s Nintendo Switch 2 Donkey Kong crippled during a GDC sheet attended by IGN earlier today. The hour-long league offered a heavy dive into the crust of what made the crippled special, including accusation astir its ties to Super Mario Odyssey and, of course, its demolition mechanics.

Members of the Donkey Kong Bananza team. Photo by Rebekah Valentine/IGN.

Outside of his emotion for bananas, Motokura says 1 of the archetypal things that comes to caput erstwhile galore others deliberation astir DK is that “his arms are large and strong” and let him to bash things astir humans are incapable of. The Nintendo squad kept this successful caput erstwhile challenging themselves to present a unsocial acquisition with Donkey Kong Bananza, which yet led to its halfway feature: destructable environments.

Voxels, which Kurihara describes arsenic 3D versions of pixels, were utilized successful Super Mario Odyssey for elements similar snowfall and cheese. Following that game’s motorboat successful 2017, Nintendo experimented with the exertion (one celebrated illustration saw the squad strap arms onto a Goomba) earlier wholly destructible terrain became the halfway diagnostic successful Donkey Kong Bananza.

Kurihara describes the game’s Canyon layer, conscionable 1 of its 17 astir destructible levels, arsenic “rather big,” saying that it contains astir 347,070,464 voxels. Each voxel connected immoderate 1 level tin incorporate properties that see things similar density, wetness, destructibility, and more. Voxels materialize arsenic terrain and NPCs, and are ever moving, with idiosyncratic voxels besides carrying varying resolutions, too.

Donkey Kong Bananza Voxel Material Properties. Photo by Rebekah Valentine/IGN.

Motokura, Kurihara, and the remainder of the squad felt each item packed into the voxels helped marque exploring layers much satisfying. It’s a complex, dynamic strategy that Nintendo strived to bring to life. DK’s destructible sandbox takes elements from Super Mario Odyssey and brings them to a caller level, but achieving these goals was easier said than done.

Building a instauration connected voxels portion maintaining 60fps proved difficult, particularly erstwhile the task was primitively successful improvement for the archetypal Switch. It wasn’t until the technological advancements offered by the Switch 2 that the squad was capable to physique DK and Pauline’s travel to the planet’s halfway with much freedom.

"There were times disorder permeated the team. There were adjacent times erstwhile I wanted to say, 'Oh, banana,'" Motokura said via translator, quoting DK’s Bananza catchphrase. “Even successful those times, we understood each other's ideas and continued forth, similar erstwhile Donkey Kong gives a thumbs up.”

Donkey Kong Bananza Different Resolutions for Some Voxels. Photo by Rebekah Valentine/IGN.

Donkey Kong Bananza launched exclusively for the Switch 2 July 17, 2025. Its DK Island and Emerald Rush DLC added caller locations to excavation done and mechanics to uncover erstwhile it launched for $19.99 successful September. We gave the basal crippled a 10/10 reappraisal upon its release, calling it “a genuinely groundbreaking 3D platformer, with satisfying movement, almighty abilities, awesome destructible environments, and clever challenges.”

Photos by Rebekah Valentine/IGN.

Michael Cripe is simply a freelance writer with IGN. He's champion known for his enactment astatine sites similar The Pitch, The Escapist, and OnlySP. Be definite to springiness him a travel connected Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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