Hololive Dreams: How the Development Team Used RPG Mechanics to Create a Giant Rhythm Game

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Hololive Dreams is simply a bushed game, but it’s not JUST a bushed game. Based successful the fashionable virtual VTuber bureau hololive, which consists of dozens of integer influencers streaming everything from video games to concerts, hololive Dreams aims to pull players who mightiness not beryllium acquainted with (or fans of) music-based gameplay.

The game, which was released connected July 23, layers RPG elements connected bushed crippled base. The hololive Dreams (often abbreviated to “holodri”) improvement squad says this unsocial operation was an effort to marque the crippled larger successful standard portion making it much accessible to a bigger audience.

I spoke exclusively with the Producer of hololive Dreams, who goes by the moniker Mr. O, and Mr. K, the Head Supervisor of Gaming Business astatine COVER, which co-produced the game, astir bringing much than 50 virtual endowment and 150 songs to a bushed RPG, the challenges of gathering a crippled that features dozens of protagonists, and the rationale for producing some an RPG and a bushed crippled simultaneously.

“We wanted this crippled to beryllium larger successful standard than what is mostly known for bushed games,” Mr. O says. “What that means is if idiosyncratic is not funny successful the bushed facet of a mobile game, for example, adjacent if they similar the IP, it's not precise engaging to play. That is wherefore [with] this crippled we privation to excite radical to a full caller level with that other scale.”

Hololive Dreams takes spot connected a virtual uninhabited land “somewhere successful the ocean,” wherever players make their ain taxable parkland and implicit quests to grow their footprint. The holodori improvement squad says that euphony is simply a cardinal constituent of the gameplay progression.

“Rhythm games are implemented successful the gameplay loop successful specified a mode arsenic to it propels you guardant and besides continues to make the park,” the squad says. “So it gives much intent to the bushed crippled facet [with] objectives you person to wide successful the larger game. So adjacent radical who are not specifically enthusiastic astir bushed games, we consciousness that they tin beryllium much motivated to play them wrong the larger gameplay loop.”

In hololive Dreams determination are aggregate mini games featuring everything from obstacle courses to Mahjongg.

“We person 4 mini games that are not bushed games [of] antithetic genres,” Mr. O says. “One of them is simply a large enactment skipping game, [one is] a puzzle benignant of crippled wherever if you interaction 3 nutrient ingredients of the aforesaid kind, they disappear, [there’s] an obstacle people that you tin play with up to 16 radical astatine a time, and a paper crippled [that’s a transverse between] poker and Mahjongg.”

Key to the improvement of the crippled is the music. With much than 150 titles featured successful hololive Dreams, including some covers and hololive originals, the improvement squad says the monolithic fig of songs is simply a deliberate effort to vie successful Japan’s crowded bushed crippled market.

“If you look astatine the smartphone crippled marketplace successful Japan,” Mr O says, “there are many, galore bushed games close now. And we wanted this crippled to basal connected its ain and vie with those. So we wanted to person a batch of songs from the start.

“We [also] person 54 [hololive] talents that are participating successful this task arsenic playable characters. And having conscionable 1 opus per endowment would beryllium a small excessively empty. So we wanted to person 2 for each, which brings america up to 108. And we wanted to person ensemble songs. As we added more, the fig went up to 150.

“[We wanted] the archetypal opus for each endowment to beryllium their originals, the songs that correspond them arsenic artists. Their celebrated songs. And past the 2nd one, immoderate of them are covers due to the fact that it’s portion of the entreaty of playing a bushed game.”

The hololive Dreams squad says they collaborated extensively with a ample roster of hololive VTubers to find the close equilibrium of music.

“We chose the screen songs from a Japanese perspective,” Mr. O says. “Songs that would marque a Japanese assemblage happy. We asked the talents which song[s] they would similar [and] talked astir it together.

“Every endowment successful this crippled is simply a protagonist. There's nary playing favorites. We wanted to see much [ensemble] songs. We tried our champion [and] did what we could to person an even, balanced playing tract erstwhile it comes to representing [everyone].”

Like galore games of its genre and scale, hololive Dreams volition diagnostic a regular cadence of events. The squad down the crippled says that, adjacent though hololive Dreams is disposable connected PC, the events volition beryllium much geared toward Android and iOS players.

“Even though we're releasing this for mobile and PC, the events volition beryllium much catered toward the mobile side,” Mr. O says. “It'll beryllium astir 3 events per month. [The crippled features] quality nurturing elements, truthful the longer you play with the talent, you turn that character. And with the endowment that you grow, if you bash unrecorded concerts successful the game, past you get higher scores. So we'll person events wherever radical tin vie with each different based connected these scores.”

The holordori squad says that, owed to the quality of the game, players tin expect an evolving experience, close down to the taxable parkland setting.

“The archetypal 2 areas that [are] disposable astatine the clip of merchandise are Harmony Garden and the Mega Sphere respectively,” the squad says. “And past aft release, we volition adhd a 3rd country and past a 4th area. So we volition person these large updates that should gully immoderate attraction arsenic the crippled goes on. The archetypal country features each 54 talents. But from country 3 on, we volition absorption connected [about] 10 talents per area. So everyone volition get the spotlight equally. At the end, we'll person shined a spotlight connected everyone.”

Hololive Dreams is disposable present connected iOS, Android, and PC/Steam.

Michael Peyton is the Senior Editorial Director of Events & Entertainment astatine IGN, starring amusement contented and sum of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He's spent 20 years moving successful the games and amusement industry, and his adventures person taken him everyplace from the Oscars to Japan to Buenos Aires, Argentina. Follow him connected Bluesky @MichaelPeyton

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